![]() Gains Funding every time a tech is researched. ![]() ![]() Bonus Tech: Low-G Engineering (unlocks Medium Dome).Passenger rockets carry an additional 10 Colonists (22 instead of 12).Bonus Tech: Deep Metal Extraction (can extract deep metals and deep rare metals deposits).Probes can discover deep Rare Metal deposits.Additional Rockets are significantly cheaper.New Tech: Advanced Sterling Generator (Better Sterling Generator) (Need Page).Rockets will slowly synthesize Fuel while on Mars.Food carried by Passenger Rockets is multiplied x10.Rockets can carry 70,000 kg of Cargo (+20,000 kg more).Sponsor Traits International Mars Mission Here's a table for a quick comparison with additional details for each Sponsor below the table.China has Rockets that carry 22 Colonists.The International Mars Mission and USA have Cargo Rockets that can carry 70,000 kg of Cargo.Note that Rockets used by most Sponsors default to 50,000 kg of Cargo or 12 Colonists, but there are two exceptions: All Sponsors default to the Rocket Scientist Commander, but another Commander can be chosen instead. For example, waste rock filtering/refining, new solar megastructures, enhanced sterling generators, research for each scanned sector, and new rover abilities, which effectively prevents the player from playing a game session and failing the mission. As of new releases for the game, sponsors have new and varied abilities and structures to choose from which are able to provide enhanced abilities for your colony. Who your sponsor is will also determine the goal you need to reach by Sol 100. They will also affect the price that rare metals you can mine on Mars fetch when exported back to Earth. Different agencies offer different amounts of funding and together with your starting location on Mars determine the initial difficulty of the game. They are your sponsor partner in establishing your colonies in Mars. When the EsoCorp rovers attack your colony, the turrets do nothing even though they are powered and in range.Sponsors can be selected at the beginning of a colonization attempt. Build any number of turrets around your base.Ħ. When you get the notification that EsoCorp are likely sending more rovers to Mars to attack you, research the "Defense Turrets" tech.ĥ. After that reveals that EsoCorp are doing military experiments on Mars, choose to expose them.Ĥ. When the mystery processes long enough, and you get the option to explore an anomaly under one of the EsoCopr rovers, explore it with a rover.ģ. Start a game with the Marsgate mystery selected.Ģ. More details in the steps to reproduce section of the bug.ġ. However, after doing so, the turrets did nothing when the EsoCorp rovers attacked, and now they are just driving around my base firing missiles at everything, in range of my defense turrets. As a result, they sent an attack force to Mars, and I was given the option to research and build defense turrets. Please explain your issue is in as much detail as possible.Ĭhoosing the Marsgate mystery in a game, I chose the route to inspect the EsoCorp rovers and expose their purpose to Earth. Space Race, Green Planet, Marsvision Song Contest, Colony Design Set, Project Laika Marsgate mystery related defensive turrets do not fire at EsoCorp rovers.
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